Author Topic: Future campaigns  (Read 111 times)

Charles Victor Szasz

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Re: Future campaigns
« Reply #15 on: November 25, 2013, 12:14:53 pm »
It might stem from pre-existing viewpoints on other nomadic peoples, like Gypsies, who have reputations for being thieves and kidnappers.

As for the Boer war type, that sounds like something that we'd find in the early days of the Alliance colonizing planets, running into Batarians once or twice when both colonized the same one. I'd prefer Turians, but they'd have little interest in colonizing a levo world, as we would a dextro. Such planets would be traded to other sides for economic and political benefit, or strip mined for useful resources and abandoned.
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NozzIvix

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Re: Future campaigns
« Reply #16 on: November 25, 2013, 12:19:10 pm »
300*

And I don't believe Legion's lies. The Geth spent 300 years blowing up any ship that came near the veil and displaying the corpse-filled husks at the edge of the veil as a macabre warning.

I don't even know Where I found this.

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tankobite

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Re: Future campaigns
« Reply #17 on: November 25, 2013, 05:26:25 pm »
I'm with Nozz.  It seems like quite a jump from ME 1 to ME 2 of a minority being hostile when ME 1 tells us Geth were sending ships of husks back.  But That's not for here.

I'm seeing a possibility for colonial conflict 15-20 years post war, just as a possible spreading the species out in case of a future conflict.  Plus there already is at least one planet with a co-habitation between Bats and Humans where there was conflict before the war. 

Quote
A garden world with heavy populations of humans and batarians, Anhur was home to one of the ugliest violations of sapient rights in modern human history. A consortium of corporations and corrupt politicians, fearing batarian economic competition due to their custom of legal slavery, passed a resolution that abolished the minimum wage - effectively relegalizing slavery on a human-dominated world.
Opponents of the motion quickly turned to activism and violence. A civil war erupted as one side sought to end slavery throughout the system and the other, primarily a batarian faction called the Na'hesit, sought to keep the slaves they had. The Anhur Rebellions raged from 2176 to 2178. The Na'hesit had a significant advantage in ships, labor, and weapons, forcing the Anhur militias to hire mercenary companies to even the odds. In the end the abolitionists won out, though at the cost of much of their infrastructure. Though Anhur today still has significant natural wealth, it is economically depressed save for the reconstruction industry.
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Charles Victor Szasz

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Re: Future campaigns
« Reply #18 on: November 25, 2013, 06:31:52 pm »
I'm sorry, but what moron made up that history? Repealing the minimum wage somehow legalizes slavery? That's just going to get rid of requiring a business to pay some jobs more than they're worth.
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NozzIvix

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Re: Future campaigns
« Reply #19 on: November 25, 2013, 06:34:42 pm »
Welcome to bioware, amazing Macro story, but the micro falls apart due to less time spent on it.

I mean, Kai Leng the Cereal Ninja made it past QA, so why not this?
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tankobite

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Re: Future campaigns
« Reply #20 on: November 25, 2013, 06:40:40 pm »
Yeah, it's kind of a stretch...but that's sadly canon.
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medwards10

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Re: Future campaigns
« Reply #21 on: November 25, 2013, 06:58:21 pm »
So for ideas, we have:

1. Anything to do with Quarians. Possibly morning war.
2. War of some description. with all Characters part of the same crew.

personally, I would love to see some scenario where Samuil could somehow not kill everyone else's characters. I'd love to see what happens when He has to work with people and people have to work with him.
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Isengrim

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Re: Future campaigns
« Reply #22 on: November 25, 2013, 10:28:13 pm »
I like the Terminus system havoc idea. Havoc is generally an interesting thing to have. Unless somebody wants to write about how "This one feels like a flower."

Of course, crushing skulls shouldn't be a focus unless you want to tend to your psychopatic dreams about joyous death and suffering.
Not sure how we would need to set the details though.

Revan.Lorz

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Re: Future campaigns
« Reply #23 on: November 25, 2013, 10:31:26 pm »
Ah grim :D
You amuse me ;D

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Isengrim

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Re: Future campaigns
« Reply #24 on: November 25, 2013, 10:46:52 pm »
Phah, what would you do without the annoying pessimistc cynical black wolf? You would cry yourself to sleep without me  ;D
Do not worry Rev. I won't leave   :)

Anyway, the Aria heist idea is interesting, the issue is that, if we are being honest with chances of the characters actually surviving it would be around 0.01 %, considering Aria knows how the system works and unless we out of the sudden get 1 commander Derpurd running around the chances stay low at all times.

The Terminus system havoc is more... logical, and more survivable considering we have merc bands, freelances and other unorganised vermin bumping into each other at every turn.

Charles Victor Szasz

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Re: Future campaigns
« Reply #25 on: November 25, 2013, 10:53:18 pm »
We could pull an Oceans Eleven for the Omega Heist. Lots of security, use of looking like you're supposed to be there. Very dramatic. I don't know how vault security would work, my academic training not in architecture or security designs, but I'd be willing to give creating it a shot.
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Durandal

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Re: Future campaigns
« Reply #26 on: November 25, 2013, 11:08:08 pm »
I feel like the Ocean's Eleven style heist would require too much of a prewritten script though.

NozzIvix

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Re: Future campaigns
« Reply #27 on: November 25, 2013, 11:15:20 pm »
Unless we did it very well. Honestly, I think we'd have to save that for later on. When we have more users and a more steady post per whateverunitoftime.
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Durandal

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Re: Future campaigns
« Reply #28 on: November 25, 2013, 11:31:37 pm »
All this talk of the morning war though makes me want to resurrect Durandal...Not the body snatching demigod part mind you, just the psychotic whirlwind of chaos part.  Though I don't know how well he'd work as a Geth seeing as his big flaw was his ability to feel emotions, yet simultaneously be unable to cope with them.

medwards10

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Re: Future campaigns
« Reply #29 on: November 26, 2013, 02:03:32 pm »
Durandal always bothered me with the fact that he was so ridiculously OP when compared to all the other characters in the CNRverse. At least until everything increased in scale while I sat around stabbing people or writing Quarian light drama depending on which profile I signed into the night before.

Some sort of heist would be a good opportunity to get the hang of writing combat and maybe make some merc characters.   
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