Author Topic: Pirate Campaign Take Two...  (Read 1110 times)

tankobite

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Pirate Campaign Take Two...
« on: December 13, 2013, 08:43:30 pm »
So, I think we've all been made aware that there were some issues with the DM of the pirate campaign.  As it seemed to be a popular campaign idea, the mods have decided to try to keep it going...but it appears to fall to me to DM.  This'll be my first experience doing so, so please bear with me.  I'll try to be as fair and open to any suggestions or criticisms you guys may have.  If something's bugging you about the way I'm doing things, please send me a PM and I'll try to work this out.  I want everyone to have a good time, because--hey! Who doesn't like pirates?

That being said, it is going to follow some of the path from the original thread here:
Quote
The year is 2197, On a planet Rouger, in a remote part of the Attican Traverse, between the Alliance Space and Terminus System, a new Colony is flourishing. But this is unlike any typical Colony. This isn't a quaint small farming Colony, or Some deserted war filled with ancient Aliens. this is instead a Pirate controlled Colony. Established by the two Pirates, A drell named Lokyan, and a Hanar named Analdrun, This colony was meant to be a Refueling and Repairing Area for Pirate Ships, and other like-minded criminals. But overtime it grew, into a city, It became the Hub for Pirates, known for it's beautiful landscape, and much more friendlier(or as friendly as Drunken Pirates, Slavers, and Criminals could be) and livelier than Omega, It no receives a lot of ships and Pirates looking to make a fortune, or sign up with a Pirate Crew. Reformed into a somewhat fragile Alliance, the Colony is controlled by a "Court" of the Three Major Ship Captains, Analdrun, Lokyan, and Tobias Westen. Though things are somewhat calm now, they are beginning to make their own Nation, a nation of allied Pirates, for any and all looking for a life filled with Riches, Alcohol, and Fame!

Description by Rev:
Quote
On the planet Rouger, a colony was started up by a small group of pirates, a refit station and place of reprieve. This growing colony began to attract pirates and as further cash flow entered the colony, more and more began settling down.

As the colony grew, the Hanar Analdrun and the Drell Lokyan, seeking the city for completely opposite reasons, waged war against one another, the Hanar battling for monetary gain and the Drell for his ideals. The loss of life was a deterrent for them both, and Tobias, leader of a third rising party caught in the crossfire, eventually became the bridge between them, giving them an interceder with which to create a treaty.

It was a treaty which demanded peace by segregation (neither cross into the other's territory) but this was only valid within the borders of Rouger. The Hanar's slaveships still had to deal with the Drell's occasional assault, and the Drell found his people often assaulted by the hostile slaver.

Such is the current situation...

So, as far as I see, we've got these players (and their respective characters) involved:

Revan.Lorz--Analdrun: A polite, sophisticated, businessman with a taste for the depraved.  He's made his money in slaving and whoring, and always makes sure he gets his way.
Thema Cisse: Elevated from a life of slavery by Analdrun, she's repaid her lover with a fierce loyalty as his strong right tentacle.
Margaret “Maeve” Killigrew: Pretty, detached, and dangerous.  Another one of Analdrun's  right hand tentacles, with a penchant for dueling.
Michael Killigrew: Maeve's brother, a greedy, cold, but charismatic individual that's bound to Lokyan by credits and blood.
NozzIvix--Lokyan: A Drell freedom fighter whose crew is bound to him by loyalty, idealism, and of course, credits.
Hyun Katanask: A goddamn techno-ninja woman.  Need I say more?
Durandal-- Captain Tobias Westen: A man who is good looking, talented, and lets everybody know it.  Your typical happy-go-lucky pirate/rake, on a lark to Rouger to raise hell and get the booty.
 Clintofantoma "Clint": Once a Hanar from a wealthy family, now a possibly psychotic jellyfish, whose hobbies include guns, blades, and piloting ships
medwards10-- Samuil Sobakov: A dangerous, skilled, and no question about it--definitely psychotic assassin, who he's with and what he's up to are anyone's game.


Tankobite--Owen Garibaldi: Your typical crewhand.  Works a high risk, high reward job.  But if a man can create his own fate, Rouger's the place.
(In progress--characters to be added as they join--if you aren't a fan of what I've written, PM me and I'll change it to something you prefer)



So, right now the pirate lords are really hammering out their agreement on the colony, but anyone welcome to post about in there.  Then soon we can get the campaign rollin.
« Last Edit: December 14, 2013, 02:30:12 pm by tankobite »
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tankobite

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Re: Pirate Campaign Take Two...
« Reply #1 on: December 13, 2013, 09:33:29 pm »
Right now the terms of the agreement to found the Pirate haven are being hammered out by Analdrun and Lokyan.  A third party mediator (or spoiler) would be a useful addition to the game!
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Re: Pirate Campaign Take Two...
« Reply #2 on: December 13, 2013, 10:18:40 pm »
So Tobias can serve as a mediator if needed.  But I would like to make it known that he's definitely going to be picking a side shortly there after.

tankobite

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Re: Pirate Campaign Take Two...
« Reply #3 on: December 13, 2013, 10:22:10 pm »
Well, in my opinion that's up to you guys.  If you want to play the peace maker and back stab 'em both or work towards one side, that's up to you.  If you like though, I'll toss you in as one of the big three of Rouger.
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Re: Pirate Campaign Take Two...
« Reply #4 on: December 13, 2013, 10:30:43 pm »
Sounds like a plan.

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Re: Pirate Campaign Take Two...
« Reply #5 on: December 13, 2013, 10:34:24 pm »
All right get on in there--and don't take my term as a mediator as a moderator direction.  I'm just suggesting it because (to me--the characteres were created before I stepped in) someone should balance a slaver and a freedom fighter and pirates aren't usually that scrupulous.
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Re: Pirate Campaign Take Two...
« Reply #6 on: December 13, 2013, 10:38:05 pm »
All right...Given the circumstances and recent events and the awkward timing in the story and placement of characters, I am just going to have Tobias stroll into the room like he was supposed to be there.  Sound good?

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Re: Pirate Campaign Take Two...
« Reply #7 on: December 13, 2013, 10:44:51 pm »
Eh, just show up to a later meeting.  I think Nozz and Rev want to have an agreement on the slaver thing and it'd be awkward to reintroduce the third party after they edited them out.  If you want to start posts about making a splash on the planet, or gathering up a crew go for it.  I think my Owen'll be in need of a new one since his captain just got erased!
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Re: Pirate Campaign Take Two...
« Reply #8 on: December 13, 2013, 10:46:14 pm »
Ok that sounds good.

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Re: Pirate Campaign Take Two...
« Reply #9 on: December 13, 2013, 11:28:59 pm »
Alright so... the setup for this...

On the planet Rouger, a colony was started up by a small group of pirates, a refit station and place of reprieve. This growing colony began to attract pirates and as further cash flow entered the colony, more and more began settling down.

As the colony grew, the Hanar Analdrun and the Drell Lokyan, seeking the city for completely opposite reasons, waged war against one another, the Hanar battling for monetary gain and the Drell for his ideals. The loss of life was a deterrent for them both, and Tobias, leader of a third rising party caught in the crossfire, eventually became the bridge between them, giving them an interceder with which to create a treaty.

It was a treaty which demanded peace by segregation (neither cross into the other's territory) but this was only valid within the borders of Rouger. The Hanar's slaveships still had to deal with the Drell's occasional assault, and the Drell found his people often assaulted by the hostile slaver.

Such is the current situation...

lemme know if any changes r needed. hope its ok.
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Re: Pirate Campaign Take Two...
« Reply #10 on: December 13, 2013, 11:58:07 pm »
Ok so I am trying to think of ways Tobias can act as this bridge.  Or more specifically, reasons why he is able to.  With his newfound moral compass I don't see him being nearly as wealthy as Analdrun.  Seeing as Tobias would oppose the slave trade.  And he doesn't have the corporate backing like Lokyan.  So he probably wouldn't have as many ships or as much firepower as either of the two.  Which begs the question of how he just didn't get obliterated when the two started fighting?  Or why doesn't one of them just take him out?  So the only thing I could come up with was if he had a trump card, some sort of deterrent to keep the two from continuing their war.  Which, immediately brings weapons of mass destruction, or maybe a single heavy cruiser or something along those lines into mind.  I don't know.  This is just me shooting off some ideas.  Anyone see what I'm getting at?  Tobias needs to pose enough of a threat to keep the two at peace, while simultaneously actually being weaker than either of the two forces.

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Re: Pirate Campaign Take Two...
« Reply #11 on: December 14, 2013, 12:02:38 am »
Maybe he 'Borrows' something from Aratier. That, or the fact that Tobias would use an incident like that to build an illusion of power, like say, claiming that a SPECTRE owed him a favour, and he could have the council there within a day?
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Re: Pirate Campaign Take Two...
« Reply #12 on: December 14, 2013, 12:05:31 am »
I like the illusion of power concept.  But Tobias is still a pirate.  He still wants to be free to do whatever he wants to and blatantly defies authority.  Making deals with the Citadel Council just doesn't seem piratey.

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Re: Pirate Campaign Take Two...
« Reply #13 on: December 14, 2013, 02:35:13 am »
hmmmmmmmmmmmm maybe Tobias just has a lot of friends? an alliance of pirates that want freedom without any agenda besides? an independent group that's willing to band together when needed? or something along those lines idk
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Re: Pirate Campaign Take Two...
« Reply #14 on: December 14, 2013, 12:49:43 pm »
I have an idea!  Easiest way to stay neutral in a war is to have something EVERYONE needs.  So what if Tobias controls the only eezo mine on the planet, which is the only one in the system, and probably one of only a handful in the whole sector?  Eezo is extraordinarily rare, so finding another source to power your ships and whatnot would be difficult.  So Tobias maintains the peace by saying that if war breaks out, the eezo flow stops, no one has fuel for their ships, everyone loses all around.  Also he could potentially blow the mine up causing untold amounts of chaos on the planet killing thousands of slaves, crewmen, and resources.  That last part would, of course, be a giant bluff.  Tobias isn't the kind of man to slaughter thousands.  But the sheer fear of that happening should be enough of a deterrent to keep everyone for murdering each other in the streets.  So how does that sound?