Author Topic: Pirate Campaign Take Two...  (Read 1088 times)

Durandal

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Re: Pirate Campaign Take Two...
« Reply #30 on: December 29, 2013, 05:13:29 pm »
At this point I think you're going to have to up analdrun otherwise nozz is going to have to retcon a whole lot about lokyan.

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Re: Pirate Campaign Take Two...
« Reply #31 on: December 29, 2013, 05:22:48 pm »
I was under the same impression as Durandal. And the corporate backing is more to explain how he got so much power so quickly. Lokyan's got a fence business funding him, Analdrun's got his slave empire, etc.

And as for not needing to be pirates, these aren't your grandad's pirates. What better way to do.... Analdrun's 'things' or fight to overthrow a council government (the Hanar) or system (the Compact) than operate completely outside of the law, stealing and looting etc? As a wise man once said, 'you can never have enough loot.'
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Revan.Lorz

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Re: Pirate Campaign Take Two...
« Reply #32 on: December 29, 2013, 05:26:15 pm »
Problem I have with that is, no way an organized government would let you get that strong.

That, and if lokyan were THAT powerful, analdrun wouldnt have stood a chance from the getgo...
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Re: Pirate Campaign Take Two...
« Reply #33 on: December 29, 2013, 05:35:37 pm »
Obviously, I thought the Hanar was a lot more powerful than he is.

You mentioned that he was in league with spoilers
« Last Edit: December 29, 2013, 05:37:45 pm by Revan.Lorz »
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Durandal

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Re: Pirate Campaign Take Two...
« Reply #34 on: December 29, 2013, 05:40:53 pm »
I assumed we were all aria level.  And I figured the planet was in the terminus system.  There is no law out there and no major government presence.  The alliance navy isn't going to dispatch a fleet to fight some pirates in the backwoods of nowhere.

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Re: Pirate Campaign Take Two...
« Reply #35 on: December 29, 2013, 06:00:09 pm »
Exactly. When I saw how Analdrun acted, I expected Caligula Level army. Frumentari slaves, Centurion slavemasters and Praetorian bodyguards for the man himself.
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Revan.Lorz

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Re: Pirate Campaign Take Two...
« Reply #36 on: December 29, 2013, 07:06:47 pm »
"Some pirates in the backwoods in the middle of nowhere"

Thats exactly what I was thinking we were.

Not an army that could stand against aria, blue suns, blood pack, etc. But rather a collection of concentrated power that just gets to a person's head all the easier because theyre secluded from any greater power.

You dont have to be incredibly strong to be proud of your strength. Relativism.
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Durandal

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Re: Pirate Campaign Take Two...
« Reply #37 on: December 29, 2013, 09:56:38 pm »
Well unfortunately at this point we have essentially two options.  Nozz and I both assumed our characters are kings.  So we can either keep playing along with that, or we have to retcon quite a bit of the story.

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Re: Pirate Campaign Take Two...
« Reply #38 on: December 29, 2013, 10:30:30 pm »
I guess it comes down to what tank says, but i guess we could just lower the numbers? uh, though i guess we could just go with it?

Tank, what say you?
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Re: Pirate Campaign Take Two...
« Reply #39 on: December 31, 2013, 06:52:41 pm »
Well, I don't mean to rock the boat too badly--like I said, you'll have to bear with me.  I'm kind of inclined to agree with Rev though--I don't see 3 people  pulling that much influence so quickly.  Aria's been at it for hundreds of years and not to mention Omega's more than just a space station but a major hub for the Terminus System.  Rouger may be a planet, but I never personally invisioned the city as having more than a few hundred thousand souls, if that many.  Practically speaking, none of you can be Aria level powerful, as she has sole control of her spot and you three are sitting on an uneasy truce to occupy it.  Also, besides Omega, she's got three of the most well known intergalactic gangs/private military contractors at her beck and call. 

I don't think you'd ahve to scale back too badly, just not make your guys invulnerable to the authorities if they should turn an eye to you.  I see the situation as being like the Golden Age of Piracy where a deluge of military grade ships and the like are out in the open because of cut backs and confusion post reaper war...i understand it's a bit of a stretch anyway, but for me it's more believable than so many people becoming so powerful so quickly.

From a story telling perspective, I'd personally prefer it if none of you were Arias.  It just strikes me as no one would let pirates get so powerful--hell Aria always annoyed me as a character  period...but that's personal preference. 

I don't know, is that cramping on your style?
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medwards10

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Re: Pirate Campaign Take Two...
« Reply #40 on: December 31, 2013, 09:48:00 pm »
Well, I don't mean to rock the boat too badly--like I said, you'll have to bear with me.  I'm kind of inclined to agree with Rev though--I don't see 3 people  pulling that much influence so quickly.  Aria's been at it for hundreds of years and not to mention Omega's more than just a space station but a major hub for the Terminus System.  Rouger may be a planet, but I never personally invisioned the city as having more than a few hundred thousand souls, if that many.  Practically speaking, none of you can be Aria level powerful, as she has sole control of her spot and you three are sitting on an uneasy truce to occupy it.  Also, besides Omega, she's got three of the most well known intergalactic gangs/private military contractors at her beck and call. 

I don't think you'd ahve to scale back too badly, just not make your guys invulnerable to the authorities if they should turn an eye to you.  I see the situation as being like the Golden Age of Piracy where a deluge of military grade ships and the like are out in the open because of cut backs and confusion post reaper war...i understand it's a bit of a stretch anyway, but for me it's more believable than so many people becoming so powerful so quickly.

From a story telling perspective, I'd personally prefer it if none of you were Arias.  It just strikes me as no one would let pirates get so powerful--hell Aria always annoyed me as a character  period...but that's personal preference. 

I don't know, is that cramping on your style?

I like what you're saying Tank, as long as you don't go full retard and say "Turian navy shows up, everyone dies."
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tankobite

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Re: Pirate Campaign Take Two...
« Reply #41 on: December 31, 2013, 10:34:04 pm »
That would kind of be a Monty Python way for the thing to end wouldn't it?

But that wasn't what I had in mind.  I figure as long as the pirates are sticking to Terminus stuff, council's too busy licking its own wounds to mess with a search and destroy mission.

Give itanother fifteen years--but personally I'd knock omega out.  It's the hub.  It gone, Terminus'll have no central trade point
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tankobite

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Re: Pirate Campaign Take Two...
« Reply #42 on: December 31, 2013, 11:12:30 pm »
I do want to clarify that I'm not saying you have to scrap your armies or what not--I understand the desire for power and I don't see any reason your powers couldn't be roughly equal to something like the blue sons or what not (I'm guess they were somehow less powerful than aria-seems ahrd to believe as she's stuck on a station...but I'll put more to that being just a poorly defined character--sorry about my bitching, I really found her annoying).

One more note--I completely disagree with you Nozz on the swords...I thought Kai Leng and the Cerberus folks having them was unusual enough...

But rule of cool, it is neat.  Can I get a nano fiber bardiche?
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medwards10

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Re: Pirate Campaign Take Two...
« Reply #43 on: December 31, 2013, 11:19:58 pm »
Inb4 Nozz says his nanofiber swords can cut through Sam's plain old steel knives
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Re: Pirate Campaign Take Two...
« Reply #44 on: December 31, 2013, 11:22:41 pm »
If nano swords were so great, why did so few people use them in ME? IMO, Kai Leng used it and he was the whiniest bad guy I ever saw, so that makes ninja swords lame.
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