Author Topic: Pirate Campaign Take Two...  (Read 1086 times)

medwards10

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Re: Pirate Campaign Take Two...
« Reply #45 on: December 31, 2013, 11:35:40 pm »
Wait a second...

Who configured the censorship?
Samuil Sobakov
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Durandal

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Re: Pirate Campaign Take Two...
« Reply #46 on: January 01, 2014, 12:06:13 am »
Ok well all I really need to do is scale back Tobias army.  And Tobias only carries the sword for style. He is a biotic.  If someone gets that close, he is launching them through a wall.

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medwards10

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Re: Pirate Campaign Take Two...
« Reply #48 on: January 01, 2014, 12:36:09 am »
Samuil Sobakov
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tankobite

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Re: Pirate Campaign Take Two...
« Reply #49 on: January 01, 2014, 12:51:15 am »
No idea.  Didn't realize we were censored.
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NozzIvix

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Re: Pirate Campaign Take Two...
« Reply #50 on: January 01, 2014, 01:20:17 am »
At first, I agreed. Swords didn't make any sense in the universe, UNTIL I researched and set myself down in the universe's science.

There's a reason I am lord nerd, king of fictional universes.

Even Mass Effect the first's Codex, shields are only designed for fast moving munitions, as bullets travel at the speed of light basically. Slow weapons have to contend against the Ceramic armour plating. It was the in-universe reason for Melee attacks kicking so much ass in the first game if you stormed (Sprint-punch) and why Vanguards are even viable at all. Storming a ship (like a pirate/raider) involves lots of close up fighting, meaning a weapon that functions well in close quarters and can penetrate shields becomes a must. Enter the good old fashioned sword. Humans have a tendency to romanticize our past, and I can assume other species would as well (I personally love the **** out of the Victorian Era), so we would bring back fighting styles that had been mere sport for centuries and repurpose them for the new era. Guns will remain king after all is said and done, but intimate situations call for intimate solutions.

Also yes, rule of cool wins out over everything ever.

TL;DR: I did the math, it works. Bioware handled it stupidly, but it works. Shepard should have been given access to swords, or there should at least have been a more obvious Codex entry or something.
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NozzIvix

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Re: Pirate Campaign Take Two...
« Reply #51 on: January 01, 2014, 01:21:41 am »
HEY. WHO THE ****ING **** ****ED WITH MY ****ING CENSORSHIP.
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ToughLuckMan

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Re: Pirate Campaign Take Two...
« Reply #52 on: January 01, 2014, 01:27:19 am »
Mass effect would've been so much cooler if shepard jad a motherfucking sword, maybe even include each class having a specific sword/blade like infiltrators get the nice blades that Nozz's ninjas get and soliders would get like claymores!

NozzIvix

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Re: Pirate Campaign Take Two...
« Reply #53 on: January 01, 2014, 01:30:22 am »
Vanguards would get Claymores. As the most Scottish Class deserves the most Scottish sword.

Soldiers would get a Halberd at best.

Sentinels would get a sword n' board.
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tankobite

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Re: Pirate Campaign Take Two...
« Reply #54 on: January 01, 2014, 02:22:53 am »
Sorry, but no.  If math works that swords would actually become more useful than guns...then that's just more evidence that bioware didn't know WTF they were doing or were just trying to turn ME into a starwars/fantasy clone.

The more I'm thinking about it, the more disappointed I'm becoming in ME.  The codex and all the inconsistencies are starting to pile up on me.


Edit: Even if your math is right--Swords would still be a no.  It'd be bayonet drill.  It's dumb to equip people with swords and a rifle.  That's why armies stopped doing it; even after experiments with sword bayonets the armies went back to points on the rifles.  Which...sadly ME started doing without actual animations.

Sigh.
« Last Edit: January 01, 2014, 02:25:44 am by tankobite »
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Re: Pirate Campaign Take Two...
« Reply #55 on: January 01, 2014, 03:21:36 pm »

tankobite

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Re: Pirate Campaign Take Two...
« Reply #56 on: January 01, 2014, 11:56:26 pm »
I played a 'less than legally acquired' version of ME 3 so I never played any of the multiplayer.  I do know that whenever I put a bayonet on a rifle in game in SP, he just smacked them with the butt of it.
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Re: Pirate Campaign Take Two...
« Reply #57 on: January 02, 2014, 12:29:45 am »
I was just pointing out that it is a viable option in the ME universe to run around with a sword killing people.  Though as far as shields go...I don't know.  I've seen this class one hit kill shielded enemies with the sword, but those were weak ass enemies to begin with.  With that in mind, I'd still shoot the sword wielding cyborg ninja in the face with a shotgun every time.  But according to the lore of the ME universe, futuristic ninjas are entirely possible.

ToughLuckMan

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Re: Pirate Campaign Take Two...
« Reply #58 on: January 31, 2014, 06:43:36 am »
so it sounds like we need something to move the plot along, so I have some ideas

how about some sort of 3rd party terrorist attack!

like we could have a ship coming down for docking, and then the ship explodes in mid-air, debris hitting the city. And after the salvage team goes in, they find out that someone sabotaged the ship which caused it's destruction. Of course Lokyan is instantly blamed because of his track history of you know, blowing stuff up. Lokyan of course denies his involvement in it, and from there you guys can escalate it to the war


 ;D

Durandal

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Re: Pirate Campaign Take Two...
« Reply #59 on: January 31, 2014, 07:55:04 am »
I was just thinking someone could try to assassinate either Lokyan or Analdrun during their meet with Tobias.  Doesn't really matter who the target is because one would obviously blame the other, and boom, you got yourself a war.