MassEffectRP

General Category => Campaign Discussion => Topic started by: tankobite on December 13, 2013, 08:43:30 pm


Title: Pirate Campaign Take Two...
Post by: tankobite on December 13, 2013, 08:43:30 pm
So, I think we've all been made aware that there were some issues with the DM of the pirate campaign.  As it seemed to be a popular campaign idea, the mods have decided to try to keep it going...but it appears to fall to me to DM.  This'll be my first experience doing so, so please bear with me.  I'll try to be as fair and open to any suggestions or criticisms you guys may have.  If something's bugging you about the way I'm doing things, please send me a PM and I'll try to work this out.  I want everyone to have a good time, because--hey! Who doesn't like pirates?

That being said, it is going to follow some of the path from the original thread here:
Quote
The year is 2197, On a planet Rouger, in a remote part of the Attican Traverse, between the Alliance Space and Terminus System, a new Colony is flourishing. But this is unlike any typical Colony. This isn't a quaint small farming Colony, or Some deserted war filled with ancient Aliens. this is instead a Pirate controlled Colony. Established by the two Pirates, A drell named Lokyan, and a Hanar named Analdrun, This colony was meant to be a Refueling and Repairing Area for Pirate Ships, and other like-minded criminals. But overtime it grew, into a city, It became the Hub for Pirates, known for it's beautiful landscape, and much more friendlier(or as friendly as Drunken Pirates, Slavers, and Criminals could be) and livelier than Omega, It no receives a lot of ships and Pirates looking to make a fortune, or sign up with a Pirate Crew. Reformed into a somewhat fragile Alliance, the Colony is controlled by a "Court" of the Three Major Ship Captains, Analdrun, Lokyan, and Tobias Westen. Though things are somewhat calm now, they are beginning to make their own Nation, a nation of allied Pirates, for any and all looking for a life filled with Riches, Alcohol, and Fame!

Description by Rev:
Quote
On the planet Rouger, a colony was started up by a small group of pirates, a refit station and place of reprieve. This growing colony began to attract pirates and as further cash flow entered the colony, more and more began settling down.

As the colony grew, the Hanar Analdrun and the Drell Lokyan, seeking the city for completely opposite reasons, waged war against one another, the Hanar battling for monetary gain and the Drell for his ideals. The loss of life was a deterrent for them both, and Tobias, leader of a third rising party caught in the crossfire, eventually became the bridge between them, giving them an interceder with which to create a treaty.

It was a treaty which demanded peace by segregation (neither cross into the other's territory) but this was only valid within the borders of Rouger. The Hanar's slaveships still had to deal with the Drell's occasional assault, and the Drell found his people often assaulted by the hostile slaver.

Such is the current situation...

So, as far as I see, we've got these players (and their respective characters) involved:

Revan.Lorz--Analdrun: A polite, sophisticated, businessman with a taste for the depraved.  He's made his money in slaving and whoring, and always makes sure he gets his way.
Thema Cisse: Elevated from a life of slavery by Analdrun, she's repaid her lover with a fierce loyalty as his strong right tentacle.
Margaret “Maeve” Killigrew: Pretty, detached, and dangerous.  Another one of Analdrun's  right hand tentacles, with a penchant for dueling.
Michael Killigrew: Maeve's brother, a greedy, cold, but charismatic individual that's bound to Lokyan by credits and blood.
NozzIvix--Lokyan: A Drell freedom fighter whose crew is bound to him by loyalty, idealism, and of course, credits.
Hyun Katanask: A goddamn techno-ninja woman.  Need I say more?
Durandal-- Captain Tobias Westen: A man who is good looking, talented, and lets everybody know it.  Your typical happy-go-lucky pirate/rake, on a lark to Rouger to raise hell and get the booty.
 Clintofantoma "Clint": Once a Hanar from a wealthy family, now a possibly psychotic jellyfish, whose hobbies include guns, blades, and piloting ships
medwards10-- Samuil Sobakov: A dangerous, skilled, and no question about it--definitely psychotic assassin, who he's with and what he's up to are anyone's game.


Tankobite--Owen Garibaldi: Your typical crewhand.  Works a high risk, high reward job.  But if a man can create his own fate, Rouger's the place.
(In progress--characters to be added as they join--if you aren't a fan of what I've written, PM me and I'll change it to something you prefer)

http://www.youtube.com/watch?v=tybdRuWbWsg (http://www.youtube.com/watch?v=tybdRuWbWsg)

So, right now the pirate lords are really hammering out their agreement on the colony, but anyone welcome to post about in there.  Then soon we can get the campaign rollin.
Title: Re: Pirate Campaign Take Two...
Post by: tankobite on December 13, 2013, 09:33:29 pm
Right now the terms of the agreement to found the Pirate haven are being hammered out by Analdrun and Lokyan.  A third party mediator (or spoiler) would be a useful addition to the game!
Title: Re: Pirate Campaign Take Two...
Post by: Durandal on December 13, 2013, 10:18:40 pm
So Tobias can serve as a mediator if needed.  But I would like to make it known that he's definitely going to be picking a side shortly there after.
Title: Re: Pirate Campaign Take Two...
Post by: tankobite on December 13, 2013, 10:22:10 pm
Well, in my opinion that's up to you guys.  If you want to play the peace maker and back stab 'em both or work towards one side, that's up to you.  If you like though, I'll toss you in as one of the big three of Rouger.
Title: Re: Pirate Campaign Take Two...
Post by: Durandal on December 13, 2013, 10:30:43 pm
Sounds like a plan.
Title: Re: Pirate Campaign Take Two...
Post by: tankobite on December 13, 2013, 10:34:24 pm
All right get on in there--and don't take my term as a mediator as a moderator direction.  I'm just suggesting it because (to me--the characteres were created before I stepped in) someone should balance a slaver and a freedom fighter and pirates aren't usually that scrupulous.
Title: Re: Pirate Campaign Take Two...
Post by: Durandal on December 13, 2013, 10:38:05 pm
All right...Given the circumstances and recent events and the awkward timing in the story and placement of characters, I am just going to have Tobias stroll into the room like he was supposed to be there.  Sound good?
Title: Re: Pirate Campaign Take Two...
Post by: tankobite on December 13, 2013, 10:44:51 pm
Eh, just show up to a later meeting.  I think Nozz and Rev want to have an agreement on the slaver thing and it'd be awkward to reintroduce the third party after they edited them out.  If you want to start posts about making a splash on the planet, or gathering up a crew go for it.  I think my Owen'll be in need of a new one since his captain just got erased!
Title: Re: Pirate Campaign Take Two...
Post by: Durandal on December 13, 2013, 10:46:14 pm
Ok that sounds good.
Title: Re: Pirate Campaign Take Two...
Post by: Revan.Lorz on December 13, 2013, 11:28:59 pm
Alright so... the setup for this...

On the planet Rouger, a colony was started up by a small group of pirates, a refit station and place of reprieve. This growing colony began to attract pirates and as further cash flow entered the colony, more and more began settling down.

As the colony grew, the Hanar Analdrun and the Drell Lokyan, seeking the city for completely opposite reasons, waged war against one another, the Hanar battling for monetary gain and the Drell for his ideals. The loss of life was a deterrent for them both, and Tobias, leader of a third rising party caught in the crossfire, eventually became the bridge between them, giving them an interceder with which to create a treaty.

It was a treaty which demanded peace by segregation (neither cross into the other's territory) but this was only valid within the borders of Rouger. The Hanar's slaveships still had to deal with the Drell's occasional assault, and the Drell found his people often assaulted by the hostile slaver.

Such is the current situation...

lemme know if any changes r needed. hope its ok.
Title: Re: Pirate Campaign Take Two...
Post by: Durandal on December 13, 2013, 11:58:07 pm
Ok so I am trying to think of ways Tobias can act as this bridge.  Or more specifically, reasons why he is able to.  With his newfound moral compass I don't see him being nearly as wealthy as Analdrun.  Seeing as Tobias would oppose the slave trade.  And he doesn't have the corporate backing like Lokyan.  So he probably wouldn't have as many ships or as much firepower as either of the two.  Which begs the question of how he just didn't get obliterated when the two started fighting?  Or why doesn't one of them just take him out?  So the only thing I could come up with was if he had a trump card, some sort of deterrent to keep the two from continuing their war.  Which, immediately brings weapons of mass destruction, or maybe a single heavy cruiser or something along those lines into mind.  I don't know.  This is just me shooting off some ideas.  Anyone see what I'm getting at?  Tobias needs to pose enough of a threat to keep the two at peace, while simultaneously actually being weaker than either of the two forces.
Title: Re: Pirate Campaign Take Two...
Post by: NozzIvix on December 14, 2013, 12:02:38 am
Maybe he 'Borrows' something from Aratier. That, or the fact that Tobias would use an incident like that to build an illusion of power, like say, claiming that a SPECTRE owed him a favour, and he could have the council there within a day?
Title: Re: Pirate Campaign Take Two...
Post by: Durandal on December 14, 2013, 12:05:31 am
I like the illusion of power concept.  But Tobias is still a pirate.  He still wants to be free to do whatever he wants to and blatantly defies authority.  Making deals with the Citadel Council just doesn't seem piratey.
Title: Re: Pirate Campaign Take Two...
Post by: Revan.Lorz on December 14, 2013, 02:35:13 am
hmmmmmmmmmmmm maybe Tobias just has a lot of friends? an alliance of pirates that want freedom without any agenda besides? an independent group that's willing to band together when needed? or something along those lines idk
Title: Re: Pirate Campaign Take Two...
Post by: Durandal on December 14, 2013, 12:49:43 pm
I have an idea!  Easiest way to stay neutral in a war is to have something EVERYONE needs.  So what if Tobias controls the only eezo mine on the planet, which is the only one in the system, and probably one of only a handful in the whole sector?  Eezo is extraordinarily rare, so finding another source to power your ships and whatnot would be difficult.  So Tobias maintains the peace by saying that if war breaks out, the eezo flow stops, no one has fuel for their ships, everyone loses all around.  Also he could potentially blow the mine up causing untold amounts of chaos on the planet killing thousands of slaves, crewmen, and resources.  That last part would, of course, be a giant bluff.  Tobias isn't the kind of man to slaughter thousands.  But the sheer fear of that happening should be enough of a deterrent to keep everyone for murdering each other in the streets.  So how does that sound?
Title: Re: Pirate Campaign Take Two...
Post by: NozzIvix on December 14, 2013, 12:54:05 pm
Jesus, calm down there satan.

But yes, I agree.
Title: Re: Pirate Campaign Take Two...
Post by: Durandal on December 14, 2013, 01:07:18 pm
Huh what?  Satan? 
Title: Re: Pirate Campaign Take Two...
Post by: NozzIvix on December 14, 2013, 01:28:46 pm
Quote
Also he could potentially blow the mine up causing untold amounts of chaos on the planet killing thousands of slaves, crewmen, and resources.

Was joke at this line
Title: Re: Pirate Campaign Take Two...
Post by: Durandal on December 14, 2013, 01:35:54 pm
Well you know, he COULD.  It would be hilarious to watch someone call his bluff on that though and watch him flail and panic.
Title: Re: Pirate Campaign Take Two...
Post by: tankobite on December 14, 2013, 02:29:20 pm
Other possible option is he's known and done business with both parties and respected (cough) as someone they can both communicate through without having to directly work together.

But if you all three are fine with the Eezo mine idea, I'm cool with it.
Title: Re: Pirate Campaign Take Two...
Post by: Revan.Lorz on December 29, 2013, 03:28:12 pm
Alright so gotta have analdrun recruit samuil or at least try to before can meet 3way.

Also, was thinking that theres like a yearly meeting in a certain neutral location where the three of them show up.

Also we probably need to define our forces better. Since we r pirates, was thinking itd be best to clarify that we'd stand no chance against any organized or established army. Wouldnt reach the level of resources for that of blue suns or blood pack or the third one either. I was thinking we could a cap on force number and resources to about less than a thousand strong of an army in power.

What think ye all? Too strict or cramping your style?
Title: Re: Pirate Campaign Take Two...
Post by: NozzIvix on December 29, 2013, 03:43:56 pm
The fact that all three can hold onto a planet means they have to have some sort of resource base. In my mind, it was like the second Pirates of the Caribbean movie, where each Lord had a veritable army of pirates, not enough to stand solo against the entire british army, but sizable enough to cause problems for just about everyone else.
Title: Re: Pirate Campaign Take Two...
Post by: Revan.Lorz on December 29, 2013, 03:46:43 pm
Its just one colony though. One. Colony.

At least, Zhu's Hope. At most, Some mid-sized city.

Reason im saying this is, it cant be strong enough to take on Aria or Alliance. Because if they were that high profile, and pirate haven, theyd probs have been found out and nuked or taken in.
Title: Re: Pirate Campaign Take Two...
Post by: Durandal on December 29, 2013, 03:49:59 pm
Well the numbers I made up with in Tobias' robot army are completely negotiable.  I just picked an amount of mecs based upon how powerful I assumed everyone else was.  I just figured Tobias would go for sheer numbers with the mecs, since compared to actual soldiers, they are pretty weak sauce.  One of Loykan's cyborg ninja would be able to wreck quite a few LOKI.  But I do agree we need some sort of general consensus on how powerful each captain's army is to prevent crazy escalation.  I think it goes without saying, an actual navy would wipe all three captain's out.  But since Lokyan is running with cyborg ninjas, cutting edge augmentation tech, and the bankroll of one of the largest corporations on earth, I assumed all three captains would have some sizable army.

I also assumed since Tobias is supposed to be the broker of peace, the meet could be on his ship.  After all he is supposed to be the neutral party, and wouldn't stand to gain anything from a war.
Title: Re: Pirate Campaign Take Two...
Post by: tankobite on December 29, 2013, 03:51:41 pm
I 'm just a little worried as this is really my first RP experience and I'm not exactly sure what'll happen when we make contact and start having people fighting each other--for example how many ninjas can Samiul take out before it becomes unrealistic?  How tough are ninjas?  Etc...
Title: Re: Pirate Campaign Take Two...
Post by: medwards10 on December 29, 2013, 03:53:43 pm
I had been rolling under the assumption that this colony was the size of a small city. After all, this colony presumably exists as a pirate hub capable of supporting and supplying three pirate fleets.

---

I like to think that Sam could hold his own against two or three of Lokyan's ninjas before he might be overwhelmed.
Title: Re: Pirate Campaign Take Two...
Post by: Durandal on December 29, 2013, 04:00:07 pm
I agree.  I mean these guys are pirate kings at this point.  So I just assumed any one of them could go to war with the likes of Aria or any other organized crime syndicate and essentially hold their own.  I mean Aria controls a space station, these guys have an entire city. 
Title: Re: Pirate Campaign Take Two...
Post by: Revan.Lorz on December 29, 2013, 04:05:29 pm
I think thatd take away the need to be pirates at that point though. Pirates steal and not much else because they lack the resources to do much else. Right? Since if theyre thieves, they probably wouldnt be able to get that strong without hurting an organized establishment, and thatd mean making enemies. Raw resources kinda thing.

Also, agree on tobias ship meeting place.
Title: Re: Pirate Campaign Take Two...
Post by: Durandal on December 29, 2013, 04:25:23 pm
I mean at this point they are trying to be kings, not just simple pirates. I figure now they're building empires, like aria.  It's kind of harder to stretch that with lokyan since he's got corporate money.  But he also has the let my people go angle.
Title: Re: Pirate Campaign Take Two...
Post by: Revan.Lorz on December 29, 2013, 04:54:57 pm
Lokyan's the biggest issue. I wasnt planning on making analdrun any greater than a slaver with some fortunate connections... hmmm gonna make the whole "zomg we r doomed" sort of thing more difficult to make happen...
Title: Re: Pirate Campaign Take Two...
Post by: Durandal on December 29, 2013, 05:13:29 pm
At this point I think you're going to have to up analdrun otherwise nozz is going to have to retcon a whole lot about lokyan.
Title: Re: Pirate Campaign Take Two...
Post by: NozzIvix on December 29, 2013, 05:22:48 pm
I was under the same impression as Durandal. And the corporate backing is more to explain how he got so much power so quickly. Lokyan's got a fence business funding him, Analdrun's got his slave empire, etc.

And as for not needing to be pirates, these aren't your grandad's pirates. What better way to do.... Analdrun's 'things' or fight to overthrow a council government (the Hanar) or system (the Compact) than operate completely outside of the law, stealing and looting etc? As a wise man once said, 'you can never have enough loot.'
Title: Re: Pirate Campaign Take Two...
Post by: Revan.Lorz on December 29, 2013, 05:26:15 pm
Problem I have with that is, no way an organized government would let you get that strong.

That, and if lokyan were THAT powerful, analdrun wouldnt have stood a chance from the getgo...
Title: Re: Pirate Campaign Take Two...
Post by: NozzIvix on December 29, 2013, 05:35:37 pm
Obviously, I thought the Hanar was a lot more powerful than he is.

You mentioned that he was in league with spoilers
Title: Re: Pirate Campaign Take Two...
Post by: Durandal on December 29, 2013, 05:40:53 pm
I assumed we were all aria level.  And I figured the planet was in the terminus system.  There is no law out there and no major government presence.  The alliance navy isn't going to dispatch a fleet to fight some pirates in the backwoods of nowhere.
Title: Re: Pirate Campaign Take Two...
Post by: NozzIvix on December 29, 2013, 06:00:09 pm
Exactly. When I saw how Analdrun acted, I expected Caligula Level army. Frumentari slaves, Centurion slavemasters and Praetorian bodyguards for the man himself.
Title: Re: Pirate Campaign Take Two...
Post by: Revan.Lorz on December 29, 2013, 07:06:47 pm
"Some pirates in the backwoods in the middle of nowhere"

Thats exactly what I was thinking we were.

Not an army that could stand against aria, blue suns, blood pack, etc. But rather a collection of concentrated power that just gets to a person's head all the easier because theyre secluded from any greater power.

You dont have to be incredibly strong to be proud of your strength. Relativism.
Title: Re: Pirate Campaign Take Two...
Post by: Durandal on December 29, 2013, 09:56:38 pm
Well unfortunately at this point we have essentially two options.  Nozz and I both assumed our characters are kings.  So we can either keep playing along with that, or we have to retcon quite a bit of the story.
Title: Re: Pirate Campaign Take Two...
Post by: Revan.Lorz on December 29, 2013, 10:30:30 pm
I guess it comes down to what tank says, but i guess we could just lower the numbers? uh, though i guess we could just go with it?

Tank, what say you?
Title: Re: Pirate Campaign Take Two...
Post by: tankobite on December 31, 2013, 06:52:41 pm
Well, I don't mean to rock the boat too badly--like I said, you'll have to bear with me.  I'm kind of inclined to agree with Rev though--I don't see 3 people  pulling that much influence so quickly.  Aria's been at it for hundreds of years and not to mention Omega's more than just a space station but a major hub for the Terminus System.  Rouger may be a planet, but I never personally invisioned the city as having more than a few hundred thousand souls, if that many.  Practically speaking, none of you can be Aria level powerful, as she has sole control of her spot and you three are sitting on an uneasy truce to occupy it.  Also, besides Omega, she's got three of the most well known intergalactic gangs/private military contractors at her beck and call. 

I don't think you'd ahve to scale back too badly, just not make your guys invulnerable to the authorities if they should turn an eye to you.  I see the situation as being like the Golden Age of Piracy where a deluge of military grade ships and the like are out in the open because of cut backs and confusion post reaper war...i understand it's a bit of a stretch anyway, but for me it's more believable than so many people becoming so powerful so quickly.

From a story telling perspective, I'd personally prefer it if none of you were Arias.  It just strikes me as no one would let pirates get so powerful--hell Aria always annoyed me as a character  period...but that's personal preference. 

I don't know, is that cramping on your style?
Title: Re: Pirate Campaign Take Two...
Post by: medwards10 on December 31, 2013, 09:48:00 pm
Well, I don't mean to rock the boat too badly--like I said, you'll have to bear with me.  I'm kind of inclined to agree with Rev though--I don't see 3 people  pulling that much influence so quickly.  Aria's been at it for hundreds of years and not to mention Omega's more than just a space station but a major hub for the Terminus System.  Rouger may be a planet, but I never personally invisioned the city as having more than a few hundred thousand souls, if that many.  Practically speaking, none of you can be Aria level powerful, as she has sole control of her spot and you three are sitting on an uneasy truce to occupy it.  Also, besides Omega, she's got three of the most well known intergalactic gangs/private military contractors at her beck and call. 

I don't think you'd ahve to scale back too badly, just not make your guys invulnerable to the authorities if they should turn an eye to you.  I see the situation as being like the Golden Age of Piracy where a deluge of military grade ships and the like are out in the open because of cut backs and confusion post reaper war...i understand it's a bit of a stretch anyway, but for me it's more believable than so many people becoming so powerful so quickly.

From a story telling perspective, I'd personally prefer it if none of you were Arias.  It just strikes me as no one would let pirates get so powerful--hell Aria always annoyed me as a character  period...but that's personal preference. 

I don't know, is that cramping on your style?

I like what you're saying Tank, as long as you don't go full retard and say "Turian navy shows up, everyone dies."
Title: Re: Pirate Campaign Take Two...
Post by: tankobite on December 31, 2013, 10:34:04 pm
That would kind of be a Monty Python way for the thing to end wouldn't it?

But that wasn't what I had in mind.  I figure as long as the pirates are sticking to Terminus stuff, council's too busy licking its own wounds to mess with a search and destroy mission.

Give itanother fifteen years--but personally I'd knock omega out.  It's the hub.  It gone, Terminus'll have no central trade point
Title: Re: Pirate Campaign Take Two...
Post by: tankobite on December 31, 2013, 11:12:30 pm
I do want to clarify that I'm not saying you have to scrap your armies or what not--I understand the desire for power and I don't see any reason your powers couldn't be roughly equal to something like the blue sons or what not (I'm guess they were somehow less powerful than aria-seems ahrd to believe as she's stuck on a station...but I'll put more to that being just a poorly defined character--sorry about my bitching, I really found her annoying).

One more note--I completely disagree with you Nozz on the swords...I thought Kai Leng and the Cerberus folks having them was unusual enough...

But rule of cool, it is neat.  Can I get a nano fiber bardiche?
Title: Re: Pirate Campaign Take Two...
Post by: medwards10 on December 31, 2013, 11:19:58 pm
Inb4 Nozz says his nanofiber swords can cut through Sam's plain old steel knives
Title: Re: Pirate Campaign Take Two...
Post by: tankobite on December 31, 2013, 11:22:41 pm
If nano swords were so great, why did so few people use them in ME? IMO, Kai Leng used it and he was the whiniest bad guy I ever saw, so that makes ninja swords lame.
Title: Re: Pirate Campaign Take Two...
Post by: medwards10 on December 31, 2013, 11:35:40 pm
Wait a second...

Who configured the censorship?
Title: Re: Pirate Campaign Take Two...
Post by: Durandal on January 01, 2014, 12:06:13 am
Ok well all I really need to do is scale back Tobias army.  And Tobias only carries the sword for style. He is a biotic.  If someone gets that close, he is launching them through a wall.
Title: Re: Pirate Campaign Take Two...
Post by: tankobite on January 01, 2014, 12:34:51 am
http://upload.wikimedia.org/wikipedia/commons/b/bd/Bardiche.jpg (http://upload.wikimedia.org/wikipedia/commons/b/bd/Bardiche.jpg)
Title: Re: Pirate Campaign Take Two...
Post by: medwards10 on January 01, 2014, 12:36:09 am
http://upload.wikimedia.org/wikipedia/commons/b/bd/Bardiche.jpg (http://upload.wikimedia.org/wikipedia/commons/b/bd/Bardiche.jpg)

That's pretty ****in neato.

EDIT: Srsly, Who configured the censorship?
Title: Re: Pirate Campaign Take Two...
Post by: tankobite on January 01, 2014, 12:51:15 am
No idea.  Didn't realize we were censored.
Title: Re: Pirate Campaign Take Two...
Post by: NozzIvix on January 01, 2014, 01:20:17 am
At first, I agreed. Swords didn't make any sense in the universe, UNTIL I researched and set myself down in the universe's science.

There's a reason I am lord nerd, king of fictional universes.

Even Mass Effect the first's Codex, shields are only designed for fast moving munitions, as bullets travel at the speed of light basically. Slow weapons have to contend against the Ceramic armour plating. It was the in-universe reason for Melee attacks kicking so much ass in the first game if you stormed (Sprint-punch) and why Vanguards are even viable at all. Storming a ship (like a pirate/raider) involves lots of close up fighting, meaning a weapon that functions well in close quarters and can penetrate shields becomes a must. Enter the good old fashioned sword. Humans have a tendency to romanticize our past, and I can assume other species would as well (I personally love the **** out of the Victorian Era), so we would bring back fighting styles that had been mere sport for centuries and repurpose them for the new era. Guns will remain king after all is said and done, but intimate situations call for intimate solutions.

Also yes, rule of cool wins out over everything ever.

TL;DR: I did the math, it works. Bioware handled it stupidly, but it works. Shepard should have been given access to swords, or there should at least have been a more obvious Codex entry or something.
Title: Re: Pirate Campaign Take Two...
Post by: NozzIvix on January 01, 2014, 01:21:41 am
HEY. WHO THE ****ING **** ****ED WITH MY ****ING CENSORSHIP.
Title: Re: Pirate Campaign Take Two...
Post by: ToughLuckMan on January 01, 2014, 01:27:19 am
Mass effect would've been so much cooler if shepard jad a motherfucking sword, maybe even include each class having a specific sword/blade like infiltrators get the nice blades that Nozz's ninjas get and soliders would get like claymores!
Title: Re: Pirate Campaign Take Two...
Post by: NozzIvix on January 01, 2014, 01:30:22 am
Vanguards would get Claymores. As the most Scottish Class deserves the most Scottish sword.

Soldiers would get a Halberd at best.

Sentinels would get a sword n' board.
Title: Re: Pirate Campaign Take Two...
Post by: tankobite on January 01, 2014, 02:22:53 am
Sorry, but no.  If math works that swords would actually become more useful than guns...then that's just more evidence that bioware didn't know WTF they were doing or were just trying to turn ME into a starwars/fantasy clone.

The more I'm thinking about it, the more disappointed I'm becoming in ME.  The codex and all the inconsistencies are starting to pile up on me.


Edit: Even if your math is right--Swords would still be a no.  It'd be bayonet drill.  It's dumb to equip people with swords and a rifle.  That's why armies stopped doing it; even after experiments with sword bayonets the armies went back to points on the rifles.  Which...sadly ME started doing without actual animations.

Sigh.
Title: Re: Pirate Campaign Take Two...
Post by: Durandal on January 01, 2014, 03:21:36 pm
http://www.youtube.com/watch?v=mqN3mnGsqt4
Title: Re: Pirate Campaign Take Two...
Post by: tankobite on January 01, 2014, 11:56:26 pm
I played a 'less than legally acquired' version of ME 3 so I never played any of the multiplayer.  I do know that whenever I put a bayonet on a rifle in game in SP, he just smacked them with the butt of it.
Title: Re: Pirate Campaign Take Two...
Post by: Durandal on January 02, 2014, 12:29:45 am
I was just pointing out that it is a viable option in the ME universe to run around with a sword killing people.  Though as far as shields go...I don't know.  I've seen this class one hit kill shielded enemies with the sword, but those were weak ass enemies to begin with.  With that in mind, I'd still shoot the sword wielding cyborg ninja in the face with a shotgun every time.  But according to the lore of the ME universe, futuristic ninjas are entirely possible.
Title: Re: Pirate Campaign Take Two...
Post by: ToughLuckMan on January 31, 2014, 06:43:36 am
so it sounds like we need something to move the plot along, so I have some ideas

how about some sort of 3rd party terrorist attack!

like we could have a ship coming down for docking, and then the ship explodes in mid-air, debris hitting the city. And after the salvage team goes in, they find out that someone sabotaged the ship which caused it's destruction. Of course Lokyan is instantly blamed because of his track history of you know, blowing stuff up. Lokyan of course denies his involvement in it, and from there you guys can escalate it to the war


 ;D
Title: Re: Pirate Campaign Take Two...
Post by: Durandal on January 31, 2014, 07:55:04 am
I was just thinking someone could try to assassinate either Lokyan or Analdrun during their meet with Tobias.  Doesn't really matter who the target is because one would obviously blame the other, and boom, you got yourself a war.
Title: Re: Pirate Campaign Take Two...
Post by: Revan.Lorz on January 31, 2014, 11:53:04 am
 IIIIIIIII was thinking

Godfather scene.
Helicopter bursts through and shoots everything. Death and carnage.
Title: Re: Pirate Campaign Take Two...
Post by: Durandal on January 31, 2014, 01:10:11 pm
Could have a gunship assault lokyan or analdrun and their crews on the way to or their way back from the meet.  I imagine Tobias' men will blow it to shrapnel shortly after, but not before a dozen or so people are gunned down.  And there you have your assassination attempt.
Title: Re: Pirate Campaign Take Two...
Post by: NozzIvix on January 31, 2014, 07:51:20 pm
I vote Godfather.

Or Scarface sort of thing.

YOU WANT SOME YOU **** ****-A-ROACHES?

On second thought, I'm reserving that line for Alec.
Title: Re: Pirate Campaign Take Two...
Post by: medwards10 on January 31, 2014, 10:55:49 pm
If we can't come up with anything better, Sam could always stab Analdrun's lieutenant (The one that isn't Maeve, Maeve is cool w/ me) Then run off to Lokyan screaming something about being a victim of slavery. I'd imagine that would rustle Analdrun's metaphorical jimmies.
Title: Re: Pirate Campaign Take Two...
Post by: Durandal on February 01, 2014, 12:40:37 am
Ok so I say finish the scene with Sam, then Analdrun and Lokyan get their asses over to Tobias so we can blow the lid off this place.
Title: Re: Pirate Campaign Take Two...
Post by: Revan.Lorz on February 01, 2014, 06:39:35 pm
Sounds like a plan.... lemme try this from a different angle, maybe thatll help.
Title: Re: Pirate Campaign Take Two...
Post by: Durandal on February 12, 2014, 11:44:13 am
Oh and uh, one little bit of advice.  Take it from someone who has first hand experience, nanobots have the ability to become the biggest story breaking deus ex machina in any sci fi tale.  Proceed with caution.
Title: Re: Pirate Campaign Take Two...
Post by: NozzIvix on February 12, 2014, 12:17:03 pm
But it was so much fun making nanomachines fight each other! D:
Title: Re: Pirate Campaign Take Two...
Post by: Revan.Lorz on February 12, 2014, 02:17:55 pm
I really hadnt considered any widereaching implications of nanobots, I was so focused on making an unremovable blood cell-attaching weapon.

I will take ur advice to heart, Duran.

Ill make sure to make them limited and ridiculously expensive, with materials nearly impossible to find.
Title: Re: Pirate Campaign Take Two...
Post by: Revan.Lorz on February 17, 2014, 12:42:18 am
Hey guys

Sorry it's taking so long to get to the meeting. As a course of action that seemed prudent, I'm trying to enslave Sobakov. Because Analdrun is evil and a double-crosser.

In the meantime, feel free to initiate a brief adventure if you so desire; There are death races if you want to try your luck, and thresher maws out in the desert.

Treasure, crashed satellites, the occasional bandit of evil, take your pic.

Rouger is yours for the adventuring!

Soon war shall break out, though.... be prepaaaaaaaaared http://www.youtube.com/watch?v=XkU23m6yX04 (http://www.youtube.com/watch?v=XkU23m6yX04)
Title: Re: Pirate Campaign Take Two...
Post by: Durandal on February 17, 2014, 12:51:59 am
Don't worry, I think the scene in the coliseum is coming along well.  Things are moving, we got new characters appearing.  I have to say though, I like how our little pirate colony idea is blowing up into a full on world.  There are so many things we can do with it.
Title: Re: Pirate Campaign Take Two...
Post by: Revan.Lorz on February 17, 2014, 01:20:53 am
Indeed, loving the variety and underground-feel to it, too :} is lotsa fun
Title: Re: Pirate Campaign Take Two...
Post by: NozzIvix on February 17, 2014, 10:43:49 am
DJ Katanask demands you dance!

(http://cdn.doandroidsdance.com/assets/2013/01/EDMcrowd.jpg)
Title: Re: Pirate Campaign Take Two...
Post by: Sgt Grunt on February 18, 2014, 02:04:28 am
If we're looking for plot devices why not bring in the big three? (Blood pack, Eclipse and Blue suns) It's a profitable planet in a place the citadel forces don't own right? So it makes sense they'd try and snatch it out from under the current rulers. I could see both Analdrun and Tobias or whoever else in in command having trouble fighting off a dedicated invasion force.
Title: Re: Pirate Campaign Take Two...
Post by: Revan.Lorz on February 18, 2014, 02:13:01 am
I think this is a good idea.

Still want Analdrun to attack everyone godfather-style tho.


Btw, Medwards. I see ur still logging in. Is my enslavement plan just lame? lemme know, more than willing to fix it
Title: Re: Pirate Campaign Take Two...
Post by: medwards10 on February 18, 2014, 05:36:05 pm
It's more of an issue with my garbage reading comprehension, I'm having a hard time understanding what's even happening in the booth right now.

In regards to the enslavement, you gave me an excellent idea. However, it does involve Sam eluding analdruns enslavement attempt. if you want to discuss this topic further, feel free to PM me, I log in almost every night.
Title: Re: Pirate Campaign Take Two...
Post by: Durandal on March 07, 2014, 10:07:38 pm
So with the coliseum winding down, how do you guys want to handle the meet and subsequent chaos?  I figure Lokyan and Analdrum show up at Tobias' section of the city, are escorted to the Claudia.  Everyone has a sit, has a little chat, and when everyone starts to leave....death everywhere!
Title: Re: Pirate Campaign Take Two...
Post by: medwards10 on March 08, 2014, 10:41:13 am
Sounds about right. I'd imagine the chaos will start at the meeting with negotiations breaking down.

(Rev, come back to we can continue!)
Title: Re: Pirate Campaign Take Two...
Post by: Durandal on March 23, 2014, 06:54:06 pm
So.......
Title: Re: Pirate Campaign Take Two...
Post by: medwards10 on March 28, 2014, 03:52:49 pm
Goodnight sweet RP forum, and may flights of reapers sing you to thy rest.
Title: Re: Pirate Campaign Take Two...
Post by: Durandal on March 28, 2014, 07:08:56 pm
Things seemed to be going so well, then just, bam!
Title: Re: Pirate Campaign Take Two...
Post by: ToughLuckMan on April 01, 2014, 10:10:54 pm
well maybe we just have to wait 50,000 years for the next cycle of Mass Effect RP  :'(