Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - tankobite

Pages: 1 [2] 3 4 ... 14
16
Campaign Discussion / Re: Pirate Campaign Take Two...
« on: January 01, 2014, 11:56:26 pm »
I played a 'less than legally acquired' version of ME 3 so I never played any of the multiplayer.  I do know that whenever I put a bayonet on a rifle in game in SP, he just smacked them with the butt of it.

17
Campaign Discussion / Re: Pirate Campaign Take Two...
« on: January 01, 2014, 02:22:53 am »
Sorry, but no.  If math works that swords would actually become more useful than guns...then that's just more evidence that bioware didn't know WTF they were doing or were just trying to turn ME into a starwars/fantasy clone.

The more I'm thinking about it, the more disappointed I'm becoming in ME.  The codex and all the inconsistencies are starting to pile up on me.


Edit: Even if your math is right--Swords would still be a no.  It'd be bayonet drill.  It's dumb to equip people with swords and a rifle.  That's why armies stopped doing it; even after experiments with sword bayonets the armies went back to points on the rifles.  Which...sadly ME started doing without actual animations.

Sigh.

18
RP(Main) / Re: Pirate Campaign
« on: January 01, 2014, 02:18:50 am »
"Justice of the Peace my boney ass,"  Lenonius grumbled.  He should have never taken this position.  A turian was made for duty, was made for serving the hierarchy--for the greater good...This was his punishment for turning his back on who he was for petty cash--and to call himself 'Justice of the Peace.' Such a hypocrite.

Working in Analdrun's part of the city was easy enough; you turn a blind eye to most crimes--a few dead in a bar scuffle, a body showing up in  a dumpster--nothing new.  Some damn fool vorcha was causing trouble at in-processing--he wanted to just fry the little bastard, but he'd gotten orders to leave the vermin be.  All in all, it was nothing to worry about.  But last night...surely the spirits were punishing Leononius.

Two prominent slave auctioneers dead.  Right in the middle of slave territory...two big shots and five of their body guards.  The assassins had almost made a clean get away, but the remaining body guards had killed one of them.  It was a damn human, but worst of all, he'd been carrying a swords.  One of the humans on his staff called it a 'tanto,' and only one group operating on Rouger carried the archaic things--Lokyan's little band of terrorists...

Word had spread quickly and some of the more militant batarians and vorcha had mobbed up and started slaughtering anyone with a blade.  Some thirty people had died--most with nothing more than a utility knife or kitchen cutlery. The more sardonic of his humans were calling it a "Sword Hunt."  And the mercenaries were promising to go on another one soon.

"What the spirits is going on?" He cursed.

"What boss?" One of his underlings asked.

"The damn fools are going to start a war," Leononius spat, mandibles clicking.  "Spirits guide me, what am I going to tell Analdrun's enforcers..."

19
Campaign Discussion / Re: Pirate Campaign Take Two...
« on: January 01, 2014, 12:51:15 am »
No idea.  Didn't realize we were censored.

21
Campaign Discussion / Re: Pirate Campaign Take Two...
« on: December 31, 2013, 11:22:41 pm »
If nano swords were so great, why did so few people use them in ME? IMO, Kai Leng used it and he was the whiniest bad guy I ever saw, so that makes ninja swords lame.

22
Campaign Discussion / Re: Pirate Campaign Take Two...
« on: December 31, 2013, 11:12:30 pm »
I do want to clarify that I'm not saying you have to scrap your armies or what not--I understand the desire for power and I don't see any reason your powers couldn't be roughly equal to something like the blue sons or what not (I'm guess they were somehow less powerful than aria-seems ahrd to believe as she's stuck on a station...but I'll put more to that being just a poorly defined character--sorry about my bitching, I really found her annoying).

One more note--I completely disagree with you Nozz on the swords...I thought Kai Leng and the Cerberus folks having them was unusual enough...

But rule of cool, it is neat.  Can I get a nano fiber bardiche?

23
Campaign Discussion / Re: Pirate Campaign Take Two...
« on: December 31, 2013, 10:34:04 pm »
That would kind of be a Monty Python way for the thing to end wouldn't it?

But that wasn't what I had in mind.  I figure as long as the pirates are sticking to Terminus stuff, council's too busy licking its own wounds to mess with a search and destroy mission.

Give itanother fifteen years--but personally I'd knock omega out.  It's the hub.  It gone, Terminus'll have no central trade point

24
Campaign Discussion / Re: Pirate Campaign Take Two...
« on: December 31, 2013, 06:52:41 pm »
Well, I don't mean to rock the boat too badly--like I said, you'll have to bear with me.  I'm kind of inclined to agree with Rev though--I don't see 3 people  pulling that much influence so quickly.  Aria's been at it for hundreds of years and not to mention Omega's more than just a space station but a major hub for the Terminus System.  Rouger may be a planet, but I never personally invisioned the city as having more than a few hundred thousand souls, if that many.  Practically speaking, none of you can be Aria level powerful, as she has sole control of her spot and you three are sitting on an uneasy truce to occupy it.  Also, besides Omega, she's got three of the most well known intergalactic gangs/private military contractors at her beck and call. 

I don't think you'd ahve to scale back too badly, just not make your guys invulnerable to the authorities if they should turn an eye to you.  I see the situation as being like the Golden Age of Piracy where a deluge of military grade ships and the like are out in the open because of cut backs and confusion post reaper war...i understand it's a bit of a stretch anyway, but for me it's more believable than so many people becoming so powerful so quickly.

From a story telling perspective, I'd personally prefer it if none of you were Arias.  It just strikes me as no one would let pirates get so powerful--hell Aria always annoyed me as a character  period...but that's personal preference. 

I don't know, is that cramping on your style?

25
Campaign Discussion / Pirate Campaign Reference List
« on: December 29, 2013, 11:44:41 pm »
So, I think we've all been made aware that there were some issues with the DM of the pirate campaign.  As it seemed to be a popular campaign idea, the mods have decided to try to keep it going...but it appears to fall to me to DM.  This'll be my first experience doing so, so please bear with me.  I'll try to be as fair and open to any suggestions or criticisms you guys may have.  If something's bugging you about the way I'm doing things, please send me a PM and I'll try to work this out.  I want everyone to have a good time, because--hey! Who doesn't like pirates?

That being said, it is going to follow some of the path from the original thread here:
Quote
The year is 2197, On a planet Rouger, in a remote part of the Attican Traverse, between the Alliance Space and Terminus System, a new Colony is flourishing. But this is unlike any typical Colony. This isn't a quaint small farming Colony, or Some deserted war filled with ancient Aliens. this is instead a Pirate controlled Colony. Established by the two Pirates, A drell named Lokyan, and a Hanar named Analdrun, This colony was meant to be a Refueling and Repairing Area for Pirate Ships, and other like-minded criminals. But overtime it grew, into a city, It became the Hub for Pirates, known for it's beautiful landscape, and much more friendlier(or as friendly as Drunken Pirates, Slavers, and Criminals could be) and livelier than Omega, It no receives a lot of ships and Pirates looking to make a fortune, or sign up with a Pirate Crew. Reformed into a somewhat fragile Alliance, the Colony is controlled by a "Court" of the Three Major Ship Captains, Analdrun, Lokyan, and Tobias Westen. Though things are somewhat calm now, they are beginning to make their own Nation, a nation of allied Pirates, for any and all looking for a life filled with Riches, Alcohol, and Fame!

Description by Rev:
Quote
On the planet Rouger, a colony was started up by a small group of pirates, a refit station and place of reprieve. This growing colony began to attract pirates and as further cash flow entered the colony, more and more began settling down.

As the colony grew, the Hanar Analdrun and the Drell Lokyan, seeking the city for completely opposite reasons, waged war against one another, the Hanar battling for monetary gain and the Drell for his ideals. The loss of life was a deterrent for them both, and Tobias, leader of a third rising party caught in the crossfire, eventually became the bridge between them, giving them an interceder with which to create a treaty.

It was a treaty which demanded peace by segregation (neither cross into the other's territory) but this was only valid within the borders of Rouger. The Hanar's slaveships still had to deal with the Drell's occasional assault, and the Drell found his people often assaulted by the hostile slaver.

Such is the current situation...

So, as far as I see, we've got these players (and their respective characters) involved:

Revan.Lorz--Analdrun: A polite, sophisticated, businessman with a taste for the depraved.  He's made his money in slaving and whoring, and always makes sure he gets his way.
Thema Cisse: Elevated from a life of slavery by Analdrun, she's repaid her lover with a fierce loyalty as his strong right tentacle.
Margaret “Maeve” Killigrew: Pretty, detached, and dangerous.  Another one of Analdrun's  right hand tentacles, with a penchant for dueling.
Michael Killigrew: Maeve's brother, a greedy, cold, but charismatic individual that's bound to Lokyan by credits and blood.
NozzIvix--Lokyan: A Drell freedom fighter whose crew is bound to him by loyalty, idealism, and of course, credits.
Hyun Katanask: A goddamn techno-ninja woman.  Need I say more?
Kara McAllistair: Former slave turned ninja, but more of a strategist than a brawler
Durandal-- Captain Tobias Westen: A man who is good looking, talented, and lets everybody know it.  Your typical happy-go-lucky pirate/rake, on a lark to Rouger to raise hell and get the booty.
 Clintofantoma "Clint": Once a Hanar from a wealthy family, now a possibly psychotic jellyfish, whose hobbies include guns, blades, and piloting ships
medwards10-- Samuil Sobakov: A dangerous, skilled, and no question about it--definitely psychotic assassin, who he's with and what he's up to are anyone's game.
Sgt Grunt--Ka’agar: An ADHD vocha bodyguard from the Blood Pack working for Analdrun
ToughLuckMan-- Andrew Lewis Hall:Schizophrenic Ninja.  I'm sure this will end well for all involved.
Charles Teach and Anna Teach: Brother and sister pirate team.  I have an inherent desire to avoid pirates named Teach.

Tankobite--Owen Garibaldi: Your typical crewhand.  Works a high risk, high reward job.  But if a man can create his own fate, Rouger's the place.
(In progress--characters to be added as they join--if you aren't a fan of what I've written, PM me and I'll change it to something you prefer)

http://www.youtube.com/watch?v=tybdRuWbWsg

26
Campaign Discussion / Re: Pirate Campaign Take Two...
« on: December 29, 2013, 03:51:41 pm »
I 'm just a little worried as this is really my first RP experience and I'm not exactly sure what'll happen when we make contact and start having people fighting each other--for example how many ninjas can Samiul take out before it becomes unrealistic?  How tough are ninjas?  Etc...

27
Character Creation / Re: Ka'agar
« on: December 29, 2013, 03:09:24 pm »
Sounds like Maeve'll have someone new to poke.

28
RP(Main) / Re: Pirate Campaign
« on: December 28, 2013, 03:29:43 pm »
(Go ahead and ghost us around if you like.   I'm in the car on the way home now)

29
RP(Main) / Re: Pirate Campaign
« on: December 28, 2013, 02:22:25 am »
It was a  lot to take in.  Cyborg Ninjas? He thought, Should have taken up with Flanagan and that security gig way back when.  He weighed his options and quickly realized that he didn't have many.  Can't go back to the Spartan--would have died on that hell eventually anyway.  Not much to do here by myself with no credits and no prospects.

"Sure sounds like we're living in interesting times, Captain," He stuck out a hand, "I'd be dead if I stayed on that ship anyhow, I'm dead if I keep wandering around this disctrict; sounds like war might be my best chance at staying alive."

30
RP(Main) / Re: Pirate Campaign
« on: December 26, 2013, 02:20:38 pm »
 Owen nodded, "Call it self-interested conscience-- I had a bad meld with an asari once.  Kind of crap sticks with you; you don't forget it," It also gave me a good amount of time with his back turned,  "To Be fair, Batarians are monsters.  He'd made life on the ship even worse than it might have been.  If not me, someone would have stuck him eventually."

He pulled out a handkerchief, stuck an end into his mouth to wet it, and began to wipe the blood off his face, "Can't say I know much about Rouger.  I only found out the name of the planet when I came off the ship today," He frowned, then remembered, "Maeve said it's an awful place, full of blackguards and fiends.  She also mentioned something about avoiding another captain named 'Lokyan.'  Said I'd wind up dead in short order with that one."

Pages: 1 [2] 3 4 ... 14